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Transfoming tracks doesn't currently reflect sidechain routing's effect on the audio and Undo doesn't bring back the sidechain routing. Wouldn't it be nice if they did? Like Logic, REAPER, and I think Cubase it would be nice if Transforming reflected a moment-in-time snapshot of the sidechain activity's effect on the audio when a track is Freezed/Transformed. And when you hit undo, the routing comes back properly (if those channels are still there).
People have discussed this and requested this in these forums since 2011. I use, gosh, at least 12 sidechains in each finished song. So Transforming late in the game can become quite a puzzle to preserve all that routing.
Quick history lesson:
2008: Logic implements track freezing that accounts for sidechain activity
2011: REAPER implements track freezing that accounts for sidechain activity
2011: A post on the old Studio One forums asking for this behavior
2015: A post on the new Studio One forums bringing up that because Transform completely disregards sidechains, undoing it restores nothing
2016: A post on the new Studio One forums asking for this behavior
2016: Another post on the new Studio One forums asking why this isn't possible
Answers pages - vote here
2016: An answers page feature request with 22 votes
2017: Another answers page feature request with 18 votes
2019: Yet another answers page feature request with 17 votes
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Oh my god, plzzzz! I can use up to 50 sidechains in a finished project, easily! I always seem to forget as well and end up losing the SC info when I transform back. Also being able to route the SC to itself would be a major for me so I don't have to set multiple ducking reverbs up on different sends with the source the same as the trigger. It's a major cpu killer! I did this on Ableton for years, with ease before I moved to S1. Still think S1 is awesome but I really want this soo bad Kurt
kurtismcloughlin1 wroteAlso being able to route the SC to itself would be a major for me so I don't have to set multiple ducking reverbs up on different sends with the source the same as the trigger.
It’s a bit off-topic but I’m curious- what do you mean here? Compressors key to the track they’re on by default, how would sidechaining a compressor to it’s own track solve it?
I haven’t noticed any particular problem with the current system when using “multiple ducking reverb” sends aside from the Transform issue I mentioned in the original post.
Hope this explains. I usually do this via sends but I would like to do it on the channel itself so I can 'transform to audio' when I need too free up resources. I only want to use the compressor as a ducking tool. Duplicate the channel in routing mode, reverb set to wet on the duplicated channel(I can use the fader to set amount), the dry signal/synth will then trigger the compressor to duck the reverb, thus making a bit more space sound to pop through and not sound like it's drowned too much in reverb. It's a cool effect used a lot in EDM to make more space in the mix and it also sounds really cool. I'm ducking at extreme settings so I get this sort of sucking in and out of the reverb and the synth because I have the release set to slow and threshold set to -60. It really is more for effect but it does also makes space in the mix. I'm not sure if this technique is used much in recorded music because it's not very natural sounding? Maybe at minor settings? Hope that makes sense. The style of music I make is very reverb heavy with long tails on big lead synths so I have to apply this technique otherwise it would sound a complete mess and I really love the way it sounds at extreme settings. Having a bunch of these setup on sends can really eat up cpu after a while and I feel like such a simple feature can literally save me so much hassle. Make sense? Kurt