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Added matrix of bounce/render process vs, signal chain attributes in the OP

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by Royarn on Thu Feb 01, 2018 8:26 am
Very Useful post for a recent convert from Sonar. Many thanks Roy

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by georgeharth on Sun Mar 04, 2018 7:26 pm
Anyone know if Mix FX ignored or included in bounce to new track and/or transform? I would kind of a assume they are ignored in the output wave file in those cases, but I haven't seen it mentioned one way or another.
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by Larry the O on Thu Mar 08, 2018 6:33 pm
As it happens, without ever having seen this post, I happened to write my version of the same idea in my January 2018 Studio One column in Sound on Sound magazine. The link is here, though there is a paywall around the article:
https://www.soundonsound.com/techniques/studio-one-bouncing-back
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by wonder6oy on Sun Mar 18, 2018 2:34 pm
georgeharth wroteAnyone know if Mix FX ignored or included in bounce to new track and/or transform? I would kind of a assume they are ignored in the output wave file in those cases, but I haven't seen it mentioned one way or another.



There is something very odd going on with the combination of MixFX and channel Transformation and export. On my system, the "drive" value from the in-use MixFX engine does not get factored into the processing, and as a result, dynamic fx (like compressors, gates, etc) do not get hit at the right level and drum sample trigger plugs (like Trigger, Drumxchanger, etc) do not trigger properly. Basically, because I always use the MixFX console in a session, all automated insert rendering functions outside of Mixdown are useless to me. I did contact support about it, but no solution was found (see note below). They said they would pass it along to development, but that was months ago and I have seen no updates since.

Note: I did manage to find one "workaround" that allows me to use Transform with some degree of success. Prior to performing the Transform function, I can insert a Mixtool plug at the top of the channel's insert chain and add the additional gain needed by entering the same amount indicated by the "drive" value in the MixFX plug (at the top level of the bus connected to the affected channel), then add another Mixtool at the bottom of the insert chain subtracting that amount back out. Only then does Transform or Export Stems seem to render the insert processing correctly. It's messy though, especially if you need to do numerous tracks.
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by jpettit on Sun Mar 18, 2018 5:11 pm
georgeharth wroteAnyone know if Mix FX ignored or included in bounce to new track and/or transform? I would kind of a assume they are ignored in the output wave file in those cases, but I haven't seen it mentioned one way or another.

With Mix-FX on main:

No, It is not included in the Bounce to a New Track.
No, it is not included in a Transform Instrument to Audio
No, it is not included in an Export Stems.
Yes, it is included in the Mixdown export.

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by Intergroove on Mon Mar 19, 2018 3:03 pm
Very good post!!

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