So I updated to V4.1.2 and was working with some audio last night to tighten some timing up. I split an event into a smaller chunk and bounced. Then enabled Audio Bend and created bend markers. All good. I could move the markers, bend audio etc. However, when I manually added a bend marker then moving any bend marker would move the audio all the way down the event, not respecting other bend markers.
I did this on several tracks and had the same issue. Audio Bend would only correctly work if I didn't add any manual markers. Anybody try this or see the same thing? |
reginaldStjohn wroteSo I updated to V4.1.2 and was working with some audio last night to tighten some timing up. I split an event into a smaller chunk and bounced. Then enabled Audio Bend and created bend markers. All good. I could move the markers, bend audio etc. However, when I manually added a bend marker then moving any bend marker would move the audio all the way down the event, not respecting other bend markers. Is this what you are experiencing? |
confirmed here.. something is off
OS: Win10 x64 || Software: Studio One Pro [latest version]
Hardware: AMD Ryzen 9 3950X || Asus Prime X570-PRO || 64GB DDR4 RAM || Asus Dual-RTX2070S-A8G-EVO || UAD2 Octo & Duo PCIe Peripherals: RME Fireface UFX II (+2x ADA8200) || Faderport Legacy || Atom || NI Komplete Kontrol A25 Audio Settings: 44,1/48kHz, 256 Samples, DP Off, 64 Bit |
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