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audiobus

Posted: Thu Sep 22, 2016 7:34 pm
by jBranam
is there any plans to make Capture audiobus compatible? would be great to feed and record into it then transfer to S1v3. would make it a LOT more useful imo cheers


jay

Re: audiobus

Posted: Fri Sep 23, 2016 9:00 am
by Lawrence
Yes. Would be nice, but not that I'm aware of J, but it's been asked a few times.

Preaching to the choir but you've been around long enough to know they (those who might know) don't really ever answer those kinds of questions in the forum. I'd say search for it in answers and vote it up if it's there.

Cheers.

Re: audiobus

Posted: Fri Sep 23, 2016 10:01 am
by matthewgorman
After reading this post, I looked at audiobus. Looks pretty cool. Not sure about any intention to add to Capture functionality, as I think they see that as a mobile scratch pad type app to compliment Studio One. And if they need to pull resources for that to integrate landr, then I vote no. :mrgreen:

Too soon?

Re: audiobus

Posted: Fri Sep 23, 2016 10:22 am
by Lawrence
matthewgorman wrote if they need to pull resources to integrate landr, then I vote no. :mrgreen:

Too soon?

:mrgreen:

Re: audiobus

Posted: Fri Sep 23, 2016 10:44 am
by cristofe
:mrgreen: :mrgreen: :mrgreen:

Re: audiobus

Posted: Fri Sep 23, 2016 1:28 pm
by jBranam
LOL sometimes you guys tickle me. as for audiobus... i don't how much would have to be done to the code... it is just where everything iOS mobile is going. i know it was asked here a couple of times... i posted just to have it cross their minds again... as a reminder. Capture is great for what it is but it could be SO much more useful to a LOT of folks and i am sure if it were audiobus compatible then more folk would pay the $10 which would increase revenue. as it is people are just dumping to audioshare somewhere and importing manually. that $10 investment would cut out a LOT of extra steps to get it to the desk.

for those that don't know audiobus is just a patch bay for compatible apps. you can play your synth app for example and it feeds to an effects app of choice then feeds to a recording type app. it would be great to 'capture' an idea with Capture and two clicks... it is in a session of S1v3 cheers


jay

p.s. audiobus is like the playground that all the cool kids come to play at :roll:

Re: audiobus

Posted: Thu Mar 23, 2017 2:02 pm
by joe audio
jBranam wroteLOL sometimes you guys tickle me. as for audiobus... i don't how much would have to be done to the code... it is just where everything iOS mobile is going. i know it was asked here a couple of times... i posted just to have it cross their minds again... as a reminder. Capture is great for what it is but it could be SO much more useful to a LOT of folks and i am sure if it were audiobus compatible then more folk would pay the $10 which would increase revenue. as it is people are just dumping to audioshare somewhere and importing manually. that $10 investment would cut out a LOT of extra steps to get it to the desk.

for those that don't know audiobus is just a patch bay for compatible apps. you can play your synth app for example and it feeds to an effects app of choice then feeds to a recording type app. it would be great to 'capture' an idea with Capture and two clicks... it is in a session of S1v3 cheers


jay

p.s. audiobus is like the playground that all the cool kids come to play at :roll:

GREAT IDEA

Re: audiobus

Posted: Thu Mar 23, 2017 5:50 pm
by joe audio
matthewgorman wroteAfter reading this post, I looked at audiobus. Looks pretty cool. Not sure about any intention to add to Capture functionality, as I think they see that as a mobile scratch pad type app to compliment Studio One. And if they need to pull resources for that to integrate landr, then I vote no. :mrgreen:

Too soon?

Are they considering adding Landr integration ?

Re: audiobus

Posted: Thu Aug 31, 2017 11:20 am
by rickyterzis
Hi...i am a new user here. Capture is great for what it is but it could be SO much more useful to a LOT of folks and i am sure if it were audiobus compatible then more folk would pay the $10 which would increase revenue. as it is people are just dumping to audioshare somewhere and importing manually.