lfo2k wroteFor me personaly a disappointing release: From what I can tell, they are NOT pushing Sphere with this rollout process, by keeping demos unavailable. I predict in two to four weeks or so, there will be a new v6 Pro Demo version, and v6 Prime available again. It's NORMAL for them to keep those unavailable until they get past the first minor bug fix. Every major release I've seen over the last 8 years has had the "Pro Demo" and "Prime" come out AFTER the first bug fix version. There is no "Demo" version in Sphere, those people just get the full version. It's smart to not have additional variations available until after they get the 6.0.1 version out the door. Why add complexity when they have paid users to support? Those people deserve any bug fixes sooner than the people who want to kick the tires. The people who want to use Demo have years to get 6.x *IF* they decide it's what they want. SMART, and appropriate to have a temporary focus on those who have paid to upgrade. After 6.0.x is available, THEN add Demo and Prime... Again: After v2, v3, and v4 there was NO Demo or Prime for a few weeks, then both were there for the next couple of years. I do NOT work for PreSonus, but this has been the path for the last 3 major version upgrades, and I suspect they are taking the same path again.
Don
S1 v6.x Pro - latest version PreSonus Studio 26, IO 24, Atom Eris E5s iZotope RX10 Advanced Win 11 Pro-32GB RAM-AMD 3900x AMD 5700XT Windows 10 Pro-16 GB RAM MacOS Ventura (13.4) iMac i5 w 8 GB RAM FB group: Studio One Users-Audiobooks, VO and Podcaster focused: https://www.facebook.com/groups/StudioOneNarrationVO/ Studio One and iZotope RX Courses for Narrators/Podcasters/VO: https://www.VOJumpstart.com/ Studio One and iZotope RX Videos for Narrators/Podcasters/VO: https://www.youtube.com/user/RedBaarnsAudio |
Agreed, normally the demo doesn't come until after the first patch, dev resources are best spent bug fixing when a major point release is out. I tip my hat with gratitude at those early adopters jumping into the RERO dimension.
Intel i9 9900K (Gigabyte Z390 DESIGNARE motherboard), 32GB RAM, EVGA Geforce 1070 (Nvidia drivers).
Dell Inspiron 7591 (2 in 1) 16Gb. Studio One Pro 6.x, Windows 11 Pro 64 bit, also running it on Mac OS Catalina via dual boot (experimental). Presonus Quantum 2626, Presonus Studio 26c, Focusrite Saffire Pro 40, Faderport Classic (1.45), Atom SQ, Atom Pad, Maschine Studio, Octapad SPD-30, Roland A300, a number of hardware synths. |
I have to agree here. For a major release this is very very dismal. It's almost as if they had scheduled a release and couldn't finish anything so they just released what they had.
There is absolutely nothing that in this release that would be considered to be a "must have" and warrant the cost of the upgrade. You look through the feature requests and there are heaps in there like live looping functions, updates tot he show page as well as many other legitimate feature/product enhancements that i should be taking priority over silly things like adding icons to tracks, vocoders and de-essers. Really Presonus? Major release? I say major flop. This is a minor release and I think that they need to be listening to the users here because it seems to be the sentiment pretty much across the board. Come on Presonus...........time to come down from the clouds and listen to the people! |
I've been trying for three days! I submitted a ticket... I'm not very optimistic about the answer...
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Is that wanted that we only can move Folder Track Regions when they are expanded?
And sometimes I can drag the content in a collapsed foldertrack. None use folder tracks
Last edited by ansolas on Tue Oct 04, 2022 3:21 am, edited 1 time in total.
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stevena1 wrote For you, you mean. Those of us who score to picture are very very excited about the addition of the video track, which I know is a pretty big developmental feat. Other than that though, I can agree it is a rather small upgrade for v6 |
There is very little in the upgrade that interests me.
However, had this upgrade been largely a major bug-fix, stability and compatibility upgrade I would have gladly paid the full upgrade fee. Software companies have to generate income one way or the other. Most DAWs are so feature rich today that there isn’t many new “features” that most people really need…therefore, more and more major upgrades are coming up short. That is why this would be a great time for developers to put real effort and dedicated resources into doing MAJOR bug-fixing, stability improvements and compatibility updates…make all existing features in their DAWs work (with no work-arounds), make them bullet-proof and rock solid with great optimized CPU/GPU utilization and performance, and make their software compatible with major hardware and operating system changes, plugins, competitors file formats, etc. This type of upgrade would be worth a full upgrade fee to our studio. This goes for not only S1, but all the DAWs and other software we own. Just my two-cents-worth. How many others would be willing to pay for an upgrade based on major maintenance work instead of “new features”?
Luna 1.5, Logic Pro 10.8/Logic Pro 10.7.9, Cubase Pro 13.0.10, Studio One Pro 6.5.1, Pro Tools Studio 2023.9, UAD-2 software 11, PreSonus Quantum 2, UA Apollo 8, UA Apollo Twin Mk 2 (2), UAD-2 Thunderbolt Satellite Quad (2), Fractal Axe Fx III Mk. II Turbo FW 23.02, USB FW 1.15 and Axe-Edit III 1.13.08, Studio A: Apple iMac 2020, i7 8-core 3.8 GHz, 64 GB RAM, 1 TB SSD, RP5700XT GPU, 10 Gb/s Ethernet, MacOS Ventura 13.6.2. Studio B: Apple iMac 2015, i7 4-core 4 GHz, 64 GB RAM, 1 TB SSD, RP395X GPU, 1 Gb/s Ethernet, MacOS Monterey 12.7.1.
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davidporter5 wroteHowever, had this upgrade been largely a major bug-fix, stability and compatibility upgrade I would have gladly paid the full upgrade fee. Major versions aren't maintenance updates. Major versions include new major features. Or GUI overhauls. But you don't have to pay for bugfixes in Studio One, they're always free.
Lukas Ruschitzka
Studio One Specialist Advanced Studio One Tutorials || Free Studio One Scripts || Studio One Tutorial Database || Studio One Toolbox [ s1toolbox.com ] Core i7 3.24 GHz, Windows 10, 24 GB RAM, RME HDSP 9632, PreSonus FaderPort, PreSonus Monitorstation, PreSonus Eris 5 Clavia Nord Stage 3 - Moog Sub 37 - YAMAHA MoXF6 - M-Audio Axiom Pro 61 - Kawai ES-920 - Studio One 5 - Notion 6 - Orchestral Tools Junkie XL Horns, ProjectSAM Symphobia, Cinematic Studio Series, Strezov Sampling Afflatus, VSL Synchron Special Edition, KOMPLETE 9 Ultimate |
jazzundso wrotedavidporter5 wroteHowever, had this upgrade been largely a major bug-fix, stability and compatibility upgrade I would have gladly paid the full upgrade fee. Reread my post. I fully understand that “normally” major updates are for adding new features. My point was, and is, that S1 and most DAWs have more than enough features for the bulk of their users already. Lately, “feature updates” have been quite lackluster because the developers have less and less features to implement that target the majority of users and not just a small number of the user base. What no DAW developer has ever been able to do is develop a major upgrade designed to squash long-lasting bugs, optimize performance, and greatly increase stability and compatibility. Why, because that is normally not what major paying updates are for…I think it could be a great time for that to happen now. We would ALL benefit from that kind of an update. We would gladly pay for that type of upgrade. We are not anxious to pay for major upgrades that offer less and less useful new content that we can use…and by the number of negative comments posted here relative to the value of this upgrade, we are not alone.
Luna 1.5, Logic Pro 10.8/Logic Pro 10.7.9, Cubase Pro 13.0.10, Studio One Pro 6.5.1, Pro Tools Studio 2023.9, UAD-2 software 11, PreSonus Quantum 2, UA Apollo 8, UA Apollo Twin Mk 2 (2), UAD-2 Thunderbolt Satellite Quad (2), Fractal Axe Fx III Mk. II Turbo FW 23.02, USB FW 1.15 and Axe-Edit III 1.13.08, Studio A: Apple iMac 2020, i7 8-core 3.8 GHz, 64 GB RAM, 1 TB SSD, RP5700XT GPU, 10 Gb/s Ethernet, MacOS Ventura 13.6.2. Studio B: Apple iMac 2015, i7 4-core 4 GHz, 64 GB RAM, 1 TB SSD, RP395X GPU, 1 Gb/s Ethernet, MacOS Monterey 12.7.1.
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In principle I totally agree with you except for this bit ..
davidporter5 wroteLately, “feature updates” have been quite lackluster because the developers have less and less features to implement that target the majority of users and not just a small number of the user base. Here: https://answers.presonus.com/questions/ ... sort=votes There are quite a few duplicate requests here, I wish they would get merged. Possibly some feature requests that need closing, and some will need closing because they aren't even feature requests (or devs decide they won't implement). In fact the entire feature request facility (UI) needs to be revised IMHO.
Intel i9 9900K (Gigabyte Z390 DESIGNARE motherboard), 32GB RAM, EVGA Geforce 1070 (Nvidia drivers).
Dell Inspiron 7591 (2 in 1) 16Gb. Studio One Pro 6.x, Windows 11 Pro 64 bit, also running it on Mac OS Catalina via dual boot (experimental). Presonus Quantum 2626, Presonus Studio 26c, Focusrite Saffire Pro 40, Faderport Classic (1.45), Atom SQ, Atom Pad, Maschine Studio, Octapad SPD-30, Roland A300, a number of hardware synths. |
Anderton wroteRe Atmos: I presume PreSonus is waiting for a consumer surround format to become dominant. DTS offers some advantages over Atmos (e.g., not capping the number of speakers). Although they're of greatest interest to commercial facilities, they could get more traction that way, and filter down into the consumer space. DTS also runs at a higher audio bit rate, and the difference in audio quality is noticeable. Sony’s 360 Reality Audio is another Atmos competitor. Of course for the home, people need devices that can understand and decode the various formats but that's becoming less of an issue. Most sensible post I've seen yet about Atmos. My broadcast station abandoned producing in surround altogether about 6 years ago. Doing it right is complicated, and with all of the various flavors, easy to screw up. Nothing like watching a network show air without dialogue because the channels were in placed in the wrong order during render/layback/export, or an encode issue in Master Control. The biggest issue with surround in our broadcast market? No one cared. There was little to no interest in it. We could air an incorrectly encoded show and no one (with a surround system) would notice, but if that encoding screwed up the center channel, and an episode aired with only M&E (music and effects) and no dialogue, the phones would (rightfully so) ring off the hook. Apple pushing Atmos is the best argument I've seen to justify the crazy demand for it. I'm holding my breath, as I have no interest in mixing in it and we pulled our satellite speaker arrays down several years ago. I shutter at the thought of putting all of that back together and digging in again. I also surmise that if those clamoring for it had to set it up (correctly), manage it and learn how to mix it (properly) wouldn't bother as well. I use PT and Nuendo as well as S1, and while Atmos is free in Nuendo, it ain't 'drag & drop'. tg
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Well I for one am very pleased with version 6
There is a obvious inprovement visually I use a lot of Vi's. And the midi edit view is vastly better |
phillipdixon wroteWell I for one am very pleased with version 6 Sounds good in theory. Can you grace us with a screenshot or two? |
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