Hello,
I am using EZDrummer and I am looking for a way to send the kick/snare/hat midi notes to separate midi event tracks, for recording. I'm confused with the channel output menu shown in my second screenshot. I found a way to send the EZDrummer midi channels to multiple input channels in S1 but this is not recording the midi events, only routing the sounds through different channels. The midi events are still captured on a single midi track. For example shown in below screenshot. It seems like there is a button which should allow me to do this but when I change the channel to anything other than "CH 1", I get no sound output from the midi instrument. |
treyyoung wroteHello, Drum plugins generally use just 1 MIDI channel, with each kit piece assigned to a different MIDI note according to the "drum map" being used, so you can record all drum parts on the same MIDI channel, as you have noticed. Or you could route multiple MIDI tracks to the drum plugin, and record each part on a separate MIDI track. Here is a really quick example of using two extra instrument tracks that each send just one MIDI part to play in EZdrummer. Track #1 is the EZdrummer instrument, and tracks #2 and #3 are just used for MIDI that is routed to the instrument on track #1. A kick and a snare are used here by sending notes C1 and D1, respectively, to trigger the desired kit pieces. If you are triggering all of the kit parts in real-time from a MIDI controller, you will end up with everything on one MIDI track. Same as when dragging a groove from the EZdrummer library into the timeline, all of the drum parts (note pitches) are in the same MIDI clip. To fix that, just select the MIDI clip and use the Studio One menu item "Event > Explode Pitches to Tracks", and all of the note pitches will be separated onto new tracks, all set to go! |
As per the answer above, use S1 to explode pitches to separate tracks, however be aware that EZD (if you’re using Toontrack patterns) uses multiple pitches for various drum instruments so you’ll end up with more tracks than you may expect and you’d need to spend more time combining the midi tracks to the relevant drum/cymbal part before bouncing to audio.
For me, if I wanted separate ‘audio’ tracks for each drum part, I would maybe keep everything on one instrument track in EZD as long as possible then duplicate ‘complete’, solo the required drum part in EZD (kick for instance plus EZD fx if required) and bounce to audio then rinse and repeat for each required drum/cymbal part.
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If you want to put fx on certain drums, having separate midi tracks will not help you out.
Opening up more audio output channels from EZdrummer will. Each audio output can have fx inserts that will not affect other drums. This can only be done with multitimbral plugins like EZdrummer. In the upper center of the plugin is a dropdown that will let you add audio channels. Once you add a channel then you assign the drum sound you want to be routed to that channel, inside the plugin in their mixer. https://www.youtube.com/watch?v=s_V_77nbiyM
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Steve Carter wroteAs per the answer above, use S1 to explode pitches to separate tracks, however be aware that EZD (if you’re using Toontrack patterns) uses multiple pitches for various drum instruments so you’ll end up with more tracks than you may expect and you’d need to spend more time combining the midi tracks to the relevant drum/cymbal part before bouncing to audio. Thanks for explaining that! |
Tacman7 wroteIf you want to put fx on certain drums, having separate midi tracks will not help you out. EZD2 (if I remember correctly) use to have a plethora out out puts, just as AD2 still has, but they have limited it to just stereo outs, no mono. As well it's capped at 23/24 total outs. If you are using a fully mic'd kit you are unable to route everything individually.... Don't get why they did that, being the industry standard for drumming plug-ins. No one is mixing a snare or cymbals in stereo. Their logic is just silly... As my Dad says, Educated Idiots I guess. I do like the option of quick and dirty exporting as audio, then quickly being able to import. Only problem, god forbid you have to edit the length, pattern, or what ever, then you are reexporting and importing. The importing seems to be light years ahead of Logic 10.7.7, and makes that option much more feasible! ** Side Note - Switching due to latency issues recording analog, even at 32 buffer... I'm dead on accurate playing guitar and bass, but never able to the beat. Used PT forever but with their silliness I moved away. Would be WAY cool to separate out midi notes, like someone posted earlier, and have all of the different notes, including rim shots, etc. Didn't know EZD3 did that!!!! You could really detail and customize what sound is produced! Maybe more work, but kinda cool and really make the drums and mix yours, even separating your VST drums from everyone else. Their OH and Ambient are kinda... eh... Maybe create a bus and have better sounding OH for your needs. That would be an awesome template to make! If I get one created I'll post it. I'll try and link just stock S1 plugins. Still a newbie to S1, but think it'll be as easy as PT or Logic for that. |
MPE was/is the big breakthrough in midi technology, changed keyboards and playing.
I think it will make its way into drum libraries maybe. MPE ties events to notes, so those events only effect the attached note(s), (they get their own midi channel for the duration). That should be happening soon.
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Curiosity killed the cat...
When you Explode Pitches to Tracks (which sounds hilarious and a wee aggressive ) just the MIDI name appears as track name. Just need to go in and manually assign the EZD name for which sound is actually triggering. Then all good! Was just manually adding names by sound to see. This is awesome if you really wanna control the sound with the overheads and ambience. Like kick-in I believe has more treble, so you could push it more towards a aux you designed for a drum room. Then you kinda get to design more of a room you would like to record in, instead of stock. If you wanna be insane, since drums actually produce real notes, you could go in and use something like FabFilter Pro-Q to remove or calm let's say D2 and D3 so the D note on something else rings through and doesn't get muddy. Then it's done pre processing. Dunno. Maybe I'm overthinking, but so many amazing options now. Thanks for the random non-suggestion, idea! |
For everybody who's confused by the concept of tracks (Explode Pitches to Tracks) and channels:
Lukas Ruschitzka
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