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Any mentioning of Atmos coming to SO in this year?
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by Lokeyfly on Thu Apr 21, 2022 11:16 am
There's never menttion of anything coming until it's on the break of cresting a few days from release.

What form of Atmos are you looking to see? The way Avid utilizes it in Pro Tools? Logic and Ableton can have it, but remember Studio One is a stereo DAW. So I'm not seeing at least yet how Atmos would be stamped onto metadata files, and tracks the way Atmos works. Atmos is primarily heard in home studios, VR gaming, theater, and Dolby Atmos for mobile.

Maybe it's on Presonus developers radar, but since you can apply Atmos in so many forms, it might be best to be more specific with your question. Me thinks.

Atmos has been out since 2012 I think, but the 3D experience can be added at any juncture. Or, you work more in a multiple out DAW. In any event, nothing happens until the code is re processed as different audio data. Sometimes in as much as 118 tracks, as in a theater.

Best to detail the question?

I've heard it, ots cool, but I don't have a need for it. JMO.

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by jazzundso on Thu Apr 21, 2022 11:21 am
Lokeyfly wroteThere's never menttion of anything coming until it's on the break of cresting a few days from release.

That's correct. PreSonus does not talk about future releases.

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by marchppner on Thu Apr 21, 2022 12:07 pm
Lokeyfly wroteWhat form of Atmos are you looking to see? The way Avid utilizes it in Pro Tools?


Yes, that would do ;) - but it is not necessarily important to integrate the renderer and build a plugin for the meta data, although that would be the end goal. Like in logic, ableton, nuendo, etc.

Lokeyfly wrote Logic and Ableton can have it, but remember Studio One is a stereo DAW. So I'm not seeing at least yet how Atmos would be stamped onto metadata files, and tracks the way Atmos works.


Well, a first step probably is not that difficult, the big point is to allow tracks to be able to send to multiple outputs. Dolby has a plugin that should take care of the meta data.

Lokeyfly wrote Atmos is primarily heard in home studios, VR gaming, theater, and Dolby Atmos for mobile.


A lot changed in the last year, with Apple Music and Amazon Music including support for Atmos in their service and products. There is already a lot of music remixed for Atmos and new music recorded with Atmos in mind, referring to “the dudes”:

https://youtu.be/cnX4pVrxqq0
https://youtu.be/cnX4pVrxqq0

With no Atmos support, I think there is no long term future for SO. And I love SO, would hate to go the Nuendo road.
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by marchppner on Thu Apr 21, 2022 12:23 pm
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by IanM5 on Thu Apr 21, 2022 12:28 pm
It's not something I want or need but I think they will have to add it because...... (drum roll) ... Cubase 12 has just added it.

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by shanabit on Thu Apr 21, 2022 4:24 pm
Am I wrong in thinking S1 needs basic surround first?

Ive yet to mix in surround with my SONGS so .....

Maybe if I were scoring to picture or something

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by garybowling on Fri Apr 22, 2022 2:30 pm
marchppner wroteA lot changed in the last year, with Apple Music and Amazon Music including support for Atmos in their service and products. There is already a lot of music remixed for Atmos and new music recorded with Atmos in mind, referring to “the dudes”:

https://youtu.be/cnX4pVrxqq0
https://youtu.be/cnX4pVrxqq0

With no Atmos support, I think there is no long term future for SO. And I love SO, would hate to go the Nuendo road.


Thanks for the video link, very informative!

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by garybowling on Fri Apr 22, 2022 2:35 pm
shanabit wroteAm I wrong in thinking S1 needs basic surround first?

Ive yet to mix in surround with my SONGS so .....

Maybe if I were scoring to picture or something


Actually from watching the video that @marchppner linked, it seems like we should all probably bypass "basic surround" and go to straight to Atmos.

For one, it looks like Atmos has an "audio only" format that other formats don't have. Also, Atmos looks to be a much better approach and undoubtedly what everything will go to. I like the idea of the format being flexible and essentially anything you want it to be. If you play it on a 2.1 system, it's 2.1, or if you play it on a 9.2 system, it's 9.2. Very cool.

Great video explanation and discussion.

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by Lokeyfly on Mon Apr 25, 2022 7:14 pm
marchppner wrote
Lokeyfly wroteWhat form of Atmos are you looking to see? The way Avid utilizes it in Pro Tools?


Yes, that would do ;) - but it is not necessarily important to integrate the renderer and build a plugin for the meta data, although that would be the end goal. Like in logic, ableton, nuendo, etc.

Lokeyfly wrote Logic and Ableton can have it, but remember Studio One is a stereo DAW. So I'm not seeing at least yet how Atmos would be stamped onto metadata files, and tracks the way Atmos works.


Well, a first step probably is not that difficult, the big point is to allow tracks to be able to send to multiple outputs. Dolby has a plugin that should take care of the meta data.

Lokeyfly wrote Atmos is primarily heard in home studios, VR gaming, theater, and Dolby Atmos for mobile.


A lot changed in the last year, with Apple Music and Amazon Music including support for Atmos in their service and products. There is already a lot of music remixed for Atmos and new music recorded with Atmos in mind, referring to “the dudes”:

https://youtu.be/cnX4pVrxqq0
https://youtu.be/cnX4pVrxqq0

With no Atmos support, I think there is no long term future for SO. And I love SO, would hate to go the Nuendo road.

Thanks for supplying the link marchppner.Sorry for the delay. Just got my PRS guitar, so I've been pretty absorbed setting that up and tracking with it. What were we talking about? (Joking).
Yes, if even Dolby 2.1 can be meta coded for Atmos, so it could be cool. I'm just too absorbed in Projects right now, but I get the excitement. As long as it remains something quite invisible, I'm for it.
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by shanepower1 on Thu Oct 20, 2022 8:02 am
If they could simply implement surround panning in Studio One, couldn’t their AVB-D16 box be used to output the (up to) 9.1.6 configured surround channels via Dante to another computer system with Dolby Atmos Studio / Renderer installed?
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by kdm on Thu Oct 20, 2022 9:29 am
Lokeyfly wrote
What form of Atmos are you looking to see? The way Avid utilizes it in Pro Tools? Logic and Ableton can have it, but remember Studio One is a stereo DAW. So I'm not seeing at least yet how Atmos would be stamped onto metadata files, and tracks the way Atmos works. Atmos is primarily heard in home studios, VR gaming, theater, and Dolby Atmos for mobile.


Atmos is Atmos. The only differences is depth of implementation for the target - film, games or music. Logic has an excellent implementation for music (very easy to use with auto-mapping of existing channels into the atmos format). Nuendo's (and ProTools Flex) implementation is far more extensive, and better suited for film than Logic's, but either can be used for Atmos mixing, at least for music. There are other considerations for game and film sound that lean in Nuendo's or ProTools' favor, for different reasons, so simply implementing Atmos wouldn't necessarily put S1 into the film and game market.

Yes, surround would probably be the first step, but the support for surround is already in Studio One, it just doesn't have the bus and output mapping. I can import a 5.1 interleaved file into S1, but it only plays as a stereo file (aka, the L/R channels).

Atmos is simply a channel extension of surround that already includes formats from LCR, Quad, 5.0, 5.1, 7.1, and higher. Atmos is simply a variation that allows mapping and mixing objects within a larger channel-count surround system with more flexibility than basic 5.1/7.1, and of course, includes a proprietary wrapper/export format.

Both could be implemented at the same time. Whether Presonus has any interest in multiple surround formats and/or Atmos is the real question. I guess time will tell.
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by Lokeyfly on Thu Oct 20, 2022 10:07 am
kdm wrote
Lokeyfly wrote
What form of Atmos are you looking to see? The way Avid utilizes it in Pro Tools? Logic and Ableton can have it, but remember Studio One is a stereo DAW. So I'm not seeing at least yet how Atmos would be stamped onto metadata files, and tracks the way Atmos works. Atmos is primarily heard in home studios, VR gaming, theater, and Dolby Atmos for mobile.


Atmos is Atmos. The only differences is depth of implementation for the target - film, games or music. Logic has an excellent implementation for music (very easy to use with auto-mapping of existing channels into the atmos format). Nuendo's (and ProTools Flex) implementation is far more extensive, and better suited for film than Logic's, but either can be used for Atmos mixing, at least for music. There are other considerations for game and film sound that lean in Nuendo's or ProTools' favor, for different reasons, so simply implementing Atmos wouldn't necessarily put S1 into the film and game market.

Yes, surround would probably be the first step, but the support for surround is already in Studio One, it just doesn't have the bus and output mapping. I can import a 5.1 interleaved file into S1, but it only plays as a stereo file (aka, the L/R channels).

Atmos is simply a channel extension of surround that already includes formats from LCR, Quad, 5.0, 5.1, 7.1, and higher. Atmos is simply a variation that allows mapping and mixing objects within a larger channel-count surround system with more flexibility than basic 5.1/7.1, and of course, includes a proprietary wrapper/export format.

Both could be implemented at the same time. Whether Presonus has any interest in multiple surround formats and/or Atmos is the real question. I guess time will tell.


That's just it, what implementation, be it multiple Dolby tracks which I already spelled out. Studio One is at least at this time still a stereo based DAW. I didn't say it couldn't be added. I merely stated Atmos comes in a huge variety of alternatives from motion picture, to broadcast, to gaming, to various forms of music outputs. There's also various licensing involved, including use for content creators. So by all various forms, Atmos can be implemented or licsensed in many ways. Atmos really isn't Atmos then, now is it? People just know that they want. How Presonus deal with incorporating it, is what they want, or don't yet want. I wouldn't know, but we can agree to see there's just been a recent Studio One v6 release. Atmos is not there, so the cards are pretty much face up on the table.

I'll guess, Presonus not being any more than stereo based, thus far, and since the industry and end users can easily piggyback Dolby Atmos by post processing, perhaps Presonus doesnt need to incorporate, or pay into that license at this time. That's a guess. I'm sure if the option was attractive enough, they'd already have it. They're not exactly in the dark on such things.

One thing you're absolutely correct about. Time will tell.

Perhaps check for an FR. Someone can post it, and see how it flies. That's the process. :idea:

Ok, found the Feature Request. Hope it helps!
http://answers.presonus.com/67700/dolby-atmos-feature-in-studio-one-to-make-it-competetiive#q67700

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by kdm on Thu Oct 20, 2022 10:36 am
Lokeyfly wrote
kdm wrote
Lokeyfly wrote
Atmos can be implemented or licsensed in many ways. Atmos really isn't Atmos then, now is it?


I wasn't referring to licensing, but technically, where it is a single format in terms of implementation. The depth of editing and mixing is another matter.

Perhaps check for an FR. Someone can post it, and see how it flies. That's the process. :idea:


Surround FRs have been posted years ago. A voting "process" isn't how features make it into DAWs. That's just there to keep users thinking they are contributing and provide a secondary statistical reference for popularity (i.e. Avid's Ideascale - even the most popular requests were often left out of updates for years because they didn't fit Avid's goals for ProTools).

Marketing and development make most of the decisions based on longterm roadmaps, company goals, and general market trends, with some input from high profile users where applicable.

None of that eliminates the value of users discussing it here. Vote counts never demonstrate "why" a feature is needed, or who needs it at what level in the industry, in their own words.
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by Lokeyfly on Thu Oct 20, 2022 11:10 am
And I don't disagree. What the parameters in this forum are is a Feature Request voting process. I don't bank on it, nor should anyone. What I can tell you is I've proposed an idea or three that have been implemented, and thanked for it.

It's nothing more than a suggestion box. As passionate you are about seeing Atmos added, you've probably voted, but by your commentary about the forum process (within), you haven't.

When I originally stated to another user, what aspect would they like implemented (that you ran with), the point was without an FR, and conversationally what they would like to bring as added dimension to the subject. That hasn't happened.

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by kdm on Thu Oct 20, 2022 1:11 pm
Lokeyfly wroteAnd I don't disagree. What the parameters in this forum are is a Feature Request voting process. I don't bank on it, nor should anyone. What I can tell you is I've proposed an idea or three that have been implemented, and thanked for it.

It's nothing more than a suggestion box. As passionate you are about seeing Atmos added, you've probably voted, but by your commentary about the forum process (within), you haven't.

When I originally stated to another user, what aspect would they like implemented (that you ran with), the point was without an FR, and conversationally what they would like to bring as added dimension to the subject. That hasn't happened.


I simply responded to this topic to give technical input on the feature itself from having mixed in Atmos and surround for years, not to be instructed on forum/feature request procedures. We are all more than capable of finding the Presonus "suggestion box" when necessary. And yes, I have not only voted there, but posted a surround request several years ago.
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by Lokeyfly on Thu Oct 20, 2022 2:00 pm
kdm wrote
Lokeyfly wroteAnd I don't disagree. What the parameters in this forum are is a Feature Request voting process. I don't bank on it, nor should anyone. What I can tell you is I've proposed an idea or three that have been implemented, and thanked for it.

It's nothing more than a suggestion box. As passionate you are about seeing Atmos added, you've probably voted, but by your commentary about the forum process (within), you haven't.

When I originally stated to another user, what aspect would they like implemented (that you ran with), the point was without an FR, and conversationally what they would like to bring as added dimension to the subject. That hasn't happened.


I simply responded to this topic to give technical input on the feature itself from having mixed in Atmos and surround for years, not to be instructed on forum/feature request procedures. We are all more than capable of finding the Presonus "suggestion box" when necessary. And yes, I have not only voted there, but posted a surround request several years ago.


Since you feel you've been "instructed on forum/feature request procedures" speaks volumes to how you rationalize a conversation. Contrary to your point, Atmos is not just Atmos. That's clear in the ways and uses of obtaining it.
Add to that, about 240+ people voted in the forum for Atmos as well, probably because they want it at least as much as you, or I.

So let's see what Presonus do. They likely have some reason or stratagy towards that end. Until then, Atmos is readily available in numerous ways.

I liked the point whomever the FR poster made. They suggested, coming from Cubase if someone had Atmos on their project, wouldn't it be beneficial to be available in Studio One? That's rational and bolsters the request.

Voting, or conversing. It all helps each person's position, or better understanding. Its all good.

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by babyghost853 on Thu Mar 23, 2023 1:59 pm
Going to bump this old thread instead of starting a new one. Been using S1 since V1, and for the first time in a while I'm worried about the future of S1. We are in 2023 now, and Presonus is still silent on this. For those of you thinking it will not impact you, as of Feb 1 you will no longer get playlisted in apple music if you do not submit an atmos mix, Spotify isn't too far behind. What are you going to do when no one want's to play your work because it's not in atmos? This isn't 5:1 or 7:1, atmos is replacing stereo as the standard for music, and it is happening fast. If we don't create a fuss about it, S1 is most likely going to be left behind. I love S1, but if Presonus doesn't step up, I won't have a choice but to move on. It would be ironic because of how studio one started (if you don't know you should google it), but Cubase has atmos support.

phpBB [video]
Last edited by babyghost853 on Thu Mar 23, 2023 2:33 pm, edited 1 time in total.
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by Vocalpoint on Thu Mar 23, 2023 2:26 pm
babyghost853 wroteFor those of you thinking it will not impact you, as of Feb 1 you will no longer get playlisted in Apple Music if you do not submit an Atmos mix, Spotify isn't too far behind. What are you going to do when no one want's to play your work because it's not in Atmos?


Please provide a verified source for this statement - not your own speculation. That video is not a verified source - it is nothing more than that guy's opinion

When Apple or Universal or Sony or someone at that level confirms this - then I will take it seriously.

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by marchppner on Tue Apr 25, 2023 2:55 am
Finally a possible solution!! - Take a look at the Dolby Atmos Composer from https://fiedler-audio.com/.

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