HopTzop wroteleonseaman wroteHopTzop wroteHas anyone noticed scrolling with a scroll wheel in the browser it's really slow? I have my mouse set to scroll 3 lines at a time and in Studio One browser it just scrolls 1 line Yep its slow as hell. I use a regular Genius mouse without any additional apps. Tried with another Logitech one- same. |
HopTzop wroteHas anyone noticed scrolling with a scroll wheel in the browser it's really slow? I have my mouse set to scroll 3 lines at a time and in Studio One browser it just scrolls 1 line. If I remember right, this started with 4.6. I've filed a ticket, but I'm curious if anyone noticed too. Nope. My old Logitech G700s spins right through the S1 browser no problem.
Firepod(FP10 firmware), Studio One v5.0.1 (Sphere), Melodyne 5 Studio, Ableton Lite, Bitwig, Mixers (Soundcraft,Behringer,Studiomaster) Remotes Android, Sensel Morph, Instruments Basses, Guitars, Keyboards, Banjo, Didj, Cowbell, Mics-Dozens
Win10 Home, Intel i7 3770K 4.2GHz, 32GB RAM, Gigabyte SKT-1155 Z77X-UD5H, Gigabyte GeForce GTX670 2GB |
You are using it with the scroll wheel unlocked, right?
I mean this feature - https://www.youtube.com/watch?v=dap5lEuS5uM Some logitech mouses has that feature that disengages the stepped feeling when you spin the wheel. I have a G502 Hero, has the same feature, but try engaging the stepped feature, you'll notice the slow scrolling. I don't really like using the free wheel since it can overscroll.
PreSonus Studio One 5 Pro
AMD Ryzen 7 1700 3.0Ghz Max Boost 3.7Ghz :: Corsair Vengeance LPX 16GB 3200Mhz DDR4 :: Sapphire Nitro+ RX580 8GB :: ADATA Ultimate SU650 480GB :: ADATA Ultimate SU650 960GB :: Western Digital Blue 1TB 7200rpm :: Windows 10 build 2004 64bit -------------------- HP Omen-15-ce008nq :: Intel Core i7 7700hq 2.8 GHz Max Boost 3.8 GHz :: DDR4 8GB 2400Mhz :: NVIDIA GeForce GTX 1050 2GB :: Western Digital SSD 128GB :: HDD 1TB 7200rpm :: Windows 10 build 2004 64bit -------------------- Steinberg UR22 mk II :: M-Audio Oxygen 49 3rd Gen :: M-Audio Keystation Mini 32 |
I'm guessing it's specific to some mouse drivers? I use a Kensington Trackball (on Windows 10), and the scrolling behavior in the browser seems normal to me.
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HopTzop wroteHas anyone noticed scrolling with a scroll wheel in the browser it's really slow? I have my mouse set to scroll 3 lines at a time and in Studio One browser it just scrolls 1 line. If I remember right, this started with 4.6. I've filed a ticket, but I'm curious if anyone noticed too. Yes, very annoying... and not just in the browser, but also scrolling Tracks in the Sequencer Window, the Mixer and Export Stems Window is very.. uhm let's say "RSI inducing"
OS: Win10 x64 || Software: Studio One Pro [latest version]
Hardware: AMD Ryzen 9 3950X || Asus Prime X570-PRO || 64GB DDR4 RAM || Asus Dual-RTX2070S-A8G-EVO || UAD2 Octo & Duo PCIe Peripherals: RME Fireface UFX II (+2x ADA8200) || Faderport Legacy || Atom || NI Komplete Kontrol A25 Audio Settings: 44,1/48kHz, 256 Samples, DP Off, 64 Bit |
Seems to me that Studio one needs its own custom mouse scrolling speed parameter in order to avoid driver issues. Next to it have a tickbox labelled "Same as windows" which is by default ticked.
Intel i9 9900K (Gigabyte Z390 DESIGNARE motherboard), 32GB RAM, EVGA Geforce 1070 (Nvidia drivers).
Dell Inspiron 7591 (2 in 1) 16Gb. Studio One Pro 6.x, Windows 11 Pro 64 bit, also running it on Mac OS Catalina via dual boot (experimental). Presonus Quantum 2626, Presonus Studio 26c, Focusrite Saffire Pro 40, Faderport Classic (1.45), Atom SQ, Atom Pad, Maschine Studio, Octapad SPD-30, Roland A300, a number of hardware synths. |
PreAl wroteSeems to me that Studio one needs its own custom mouse scrolling speed parameter in order to avoid driver issues. Next to it have a tickbox labelled "Same as windows" which is by default ticked. I begin to think, that the problem is that S1 has its own custom mouse scrolling steps. Take for instance a close look at track scrolling in the sequencer window. Every scrollwheel step is about one track in every track height from tiny to medium. That makes for a quite counter-intuitiv feeling, as you'd expect the things on screen to move the same distance in every zoom state and not the same number of elements. I think it should work like the horizontal scrolling in the sequencer window does (shift + scroll wheel). Every scrollwheel "swipe" moves the screen the same distance (not the same bar count or duration), no matter how far you are zoomed in or out. So if you want to scroll quicker through a project, just zoom out and if you want finer movement, zoom in. This is unfortunately not the case with vertical scrolling.
OS: Win10 x64 || Software: Studio One Pro [latest version]
Hardware: AMD Ryzen 9 3950X || Asus Prime X570-PRO || 64GB DDR4 RAM || Asus Dual-RTX2070S-A8G-EVO || UAD2 Octo & Duo PCIe Peripherals: RME Fireface UFX II (+2x ADA8200) || Faderport Legacy || Atom || NI Komplete Kontrol A25 Audio Settings: 44,1/48kHz, 256 Samples, DP Off, 64 Bit |
No , visually also .. when i fade out ..the tail doesnt fade ..but the wavevorm before that tail does.
really weird , never experienced this[/quote] Sounds suspiciously like 'Fade In To Cursor' and 'Fade Out From Cursor' is being triggered. btw I wouldn't have known these commands existed if it weren't for Marcus Huyskens ... [/quote] Okay ... so i saw them in the keyboard shortcut options ... and made an button combination of it. But the problem stays .. its getting really annoying now |
Great to see the "Negative track delay" issue fixed.
Please fix the notion errors as seen in the video. Same behavior exists regardless of whether it`s polyphonic or single voicing.
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chrisfocke wroteNo , visually also .. when i fade out ..the tail doesnt fade ..but the wavevorm before that tail does. There is something really wrong with fade out operation here. The curve doesnt work on fadeout but when I edit a curve on fade in it also affects fade out. See this gif: |
I'm getting this issue, but it is only graphically, the playback still has the fade applied as per the handles (As per screenshot with the bounced audio underneath). But that's still a big issue.
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chrisfroman wroteHello, ever since I upgrade to 5.0 I have been getting strange graphical drawing errors on Mac OS Catalina. If I close a window and reopen is fixes its only to happen again. I have attached a screenshot. This is a new OS installation. Mac mini late 2014 Make sure you are on Catalina 10.15.6 and latest display driver.
Intel i9 9900K (Gigabyte Z390 DESIGNARE motherboard), 32GB RAM, EVGA Geforce 1070 (Nvidia drivers).
Dell Inspiron 7591 (2 in 1) 16Gb. Studio One Pro 6.x, Windows 11 Pro 64 bit, also running it on Mac OS Catalina via dual boot (experimental). Presonus Quantum 2626, Presonus Studio 26c, Focusrite Saffire Pro 40, Faderport Classic (1.45), Atom SQ, Atom Pad, Maschine Studio, Octapad SPD-30, Roland A300, a number of hardware synths. |
The fade display bug in 5.01 is also appearing in Windows 10 x64, Studio One Pro v5.0.1.
It doesn't affect the resulting audio--you can still hear the fades acting properly. It seems to be a display bug only. Pretty annoying, though. Hope they throw out a new patch soon. Yes, it persists across sessions. Yes I have all the latest display drivers installed. No, this wasn't an issue on v 5.0.0. |
New user of Studio One 5 Pro 3 weeks in
Thank you to all the team at Presonus for your hard work. Sadly haven't had much time to get some music made with my Studio One 5,due to work commitments But really enjoying the experience so far,learning lots and having the novelty of drag and drop is great Cheers everyone!
Dell Optiplex, 64bit Windows 10 Pro, Intel Core i5-3570 CPU@ 3.40GHz 16GB RAM,
1 TB SSD main drive,500GB HDD storage,. External drive of 6TB HDD for the libraries and a 1TB SDD for other stuff Focusrite Scarlett 4i4 3rd gen audio interface, Beydynamic DT250 headphones, and Rode dynamic Podmic Lots of Kontakt libraries and other gear,(too much to list here |
Janko Kezar wroteThere is something really wrong with fade out operation here. The curve doesnt work on fadeout but when I edit a curve on fade in it also affects fade out. I'm able to replicate this here with 5.01 (Windows 10, build 1903).
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Argh!... Close but no cigar...
Nevermind.. there is always 5.0.2 (I hope they take their time and get it good). Approx Sept 11th perhaps for the next one if it's on a monthly cycle right now?
Intel i9 9900K (Gigabyte Z390 DESIGNARE motherboard), 32GB RAM, EVGA Geforce 1070 (Nvidia drivers).
Dell Inspiron 7591 (2 in 1) 16Gb. Studio One Pro 6.x, Windows 11 Pro 64 bit, also running it on Mac OS Catalina via dual boot (experimental). Presonus Quantum 2626, Presonus Studio 26c, Focusrite Saffire Pro 40, Faderport Classic (1.45), Atom SQ, Atom Pad, Maschine Studio, Octapad SPD-30, Roland A300, a number of hardware synths. |
PreAl wrotegeorgelockwood wroteThis update didn't fix anything for me. High DPI mode implementation is still giving me horrendous issues on well known third party plugin suites (iZotope, Slate Digital, etc.). Can't see it (with 4k res) then distorts horribly once I click enable High DPI mode. I'll run version 3... no issues. And my crashed .song continues to not want to open after three 8 hour debugging sessions. I prayed this update would fix to no avail. So far the upgrade's been a waste of time and money. Had such high hopes with so many beautiful new features and all. arndkaiser wroteIf you’re running plugins that don’t support HiDPI it means you can’t use HiDPI mode. There’s nothing Presonus can fix. Let me post this again to PreAI and arndkaiser in hopes they’ll see it this time... Then why don't I have ANY problems with the same plugins, when I open Studio One Version 3 ?? Presonus had one checkbox to "Enable High DPI" under "Options" in Studio One 3. And if I enabled it on a 4K res screen, they would appear veeerrry tiny. Didn't enable... all good, worked fine, not so sharp, but workable. Now, on S1V5 they appear veeerrrry tiny WITHOUT enabling High DPI, but when enabled, they start to malfunction/glitch. I just want to NOT enable High DPI and have them work at less quality res, like in V3, but at a viewable size and without graphic malfunctions. |
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