Is anyone else having issues with the arp speed Omnisphere 2.6 inside studio one. As you can see from the video the arp is playing twice as fast. Eg: set to 1/4 plays 8ths - 8ths plays 16ths etc In order to play 1/4 I have to set it to 1/2.
Last edited by markrobotham on Tue Apr 23, 2019 8:39 am, edited 3 times in total.
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
Your title is confusing to me... and probably others.
I read it as there's an issue with the 'native' Arpeggiator in Studio One. What your video shows is that you're having issues with the Arp built into Omnisphere... correct?
Please add your System-Gear-Info to your Profile here.
-S1 Pro 5.5.2. Win11 Pro 22H2. Behringer UMC404HD. Melodyne Studio 5.3.1.018. -MSI 12th Gen i7, 16GB, 1GB SSD x2, 7200rpm 2TB HD, NVIDIA RTX 3060. -EZD3 & EZD2. Helix Native, Scuffham S-Gear. iZotope Ozone 5. -Akai MPK249. 6 Guitars. Line 6 Helix LT, 2 POD's & an E-bow. -Adam Audio T8V's. Dual 28" ViewSonic Displays. Rode NT1. SM58. Original Faderport. -Just My Songs -My Previous Band: 2GUYZINABASEMENT |
markrobotham wroteIs anyone else having issues with the arp speed in studio one. As you can see from the video the arp is playing twice as fast. Eg: set to 1/4 plays 8ths - 8ths plays 16ths etc In order to play 1/4 I have to set it to 1/2. Omnisphere's arp in Studio One working perfectly for me here. I'm on mac. No issues at all. Never used it, but just tested it for you. Played a chord for 1 bar, set studio one's tempo to 120. Tested Omnisphere triggering 1/2, 1/4, 1/8, 1/16 note pattern and all is working correctly. Best Scott
Studio One Professional v6, Apple iMac Pro 14 core, 128gb memory, 4TB SSD. macOS Ventura, Main audio interface is RME Babyface Pro. Presonus 192, DP88 (not currently used), RC500, ADL600, Focusrite ISA430, TC4000 reverb, SPL Phonitor, Monitoring: Event Opal, IK Multimedia MTM Studio Monitors x 5, DMAX audio Super Cubes. HD800s mastering reference headphones. Sequential Prophet 12, Prophet 12 modules x4, E-MU 4XT Ultra, Roland Fantom 8, Korg Pa3x, Roland Fp7-F, MOTU midi express 128, Xkey air 37, Studiolive CS18, Atari STE with Notator plus loads of microphones and plugins etc
|
Thanks for checking, I haven't found any particular steps to reproduce as yet, just seems to happen randomly, although consistently once saved in a studio one song project.
Still waiting for a fix for Omnisphere reverb issue in studio one, spectrasonics are aware of that one though. very annoying when using the pro verb inside of Omnisphere. Corrected post title.
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
markrobotham wroteThanks for checking, I haven't found any particular steps to reproduce as yet, just seems to happen randomly, although consistently once saved in a studio one song project. I just tested it on Windows and it works for me. So what's the issue with the pro verb effect? |
Thanks, pro verb issue was first reported back in December 2018 was hoping to have to have sorted by the 2.6 update but it still exists.
I did email them again and they said "We are aware of this issue and know that this is important to get resolved. Our FX units, including Pro-Verb were developed with 3rd party companies. Because of this, it’s doubly complicated to fix." Video here https://www.youtube.com/watch?v=hCUHLOHgdRw steps to reproduce in the description
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
The arp and pro-verb issues appear to fixed in the latest Omnisphere 2.6.1e update.
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
Another issue, this time the Mod Envelope Timing. Omnisphere 2.6.1e & Studio One 4.5 Mod Envelope Timing Issues works fine in Cakewalk by Bandlab, but not in Studio One 4.5
EDIT 23rd May 2019: It only happens when dropout protection is set to "maximum" in Studio One.
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
Just updated to Omni 2.6.1e and I'm getting similar issues when loading a project with Omnisphere instruments, but if I reload the patch from scratch, the issue seems to go away. The other issue I'm having is switch patches now seems to trigger a random note. If that's a new feature, I'd like to turn it off, lol.
Dan |
Just curios, are you also getting broken glide settings with custom patches prior to 2.6? I say broken in the sense they don`t load how they were originally programmed, the glide seems more prominent, to the point of making the patch unusable.
I have made spectrasonics aware of this and the other issue of the mod envelope timing issue in studio one when when dropout protection is set to "maximum" However the latter could be Studio One issue. Either way if you have issues please also report them to spectrasonics so they can get fixed
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
markrobotham wroteJust curios, are you also getting broken glide settings with custom patches prior to 2.6? I say broken in the sense they don`t load how they were originally programmed, the glide seems more prominent, to the point of making the patch unusable. I haven't run into this as of yet, but I'll keep an ear out for it. Dan |
dcumpian wroteThe other issue I'm having is switch patches now seems to trigger a random note. If that's a new feature, I'd like to turn it off, lol. I think it's a new 'Omnisphere' feature to rival Komplete. Haven't found a way to turn it off yet, and it also seems to trigger at max velocity as well... |
chrismarshall2 wrotedcumpian wroteThe other issue I'm having is switch patches now seems to trigger a random note. If that's a new feature, I'd like to turn it off, lol. Here it is: https://support.spectrasonics.net/manua ... on-page05a |
dcumpian wrotemarkrobotham wroteJust curios, are you also getting broken glide settings with custom patches prior to 2.6? I say broken in the sense they don`t load how they were originally programmed, the glide seems more prominent, to the point of making the patch unusable. On a lark, I loaded a patch with Glide enabled and, you're right, the Glide time parameter has changed. It appears that the Glide parameter is now longer than it used to be. Pulling the slider down just a bit shortens the glide back to where my ears tell me it should be. Dan |
chrismarshall2 wrotechrismarshall2 wrotedcumpian wroteThe other issue I'm having is switch patches now seems to trigger a random note. If that's a new feature, I'd like to turn it off, lol. Thanks for this! It was driving me crazy... Dan |
Thanks for checking, I have reported it to spectrasonics, but if you could do the same when you get a chance, it would be very helpful I have a library for sale (over a 1000 patches) I had to go through them all to check and fix affected patches, very time consuming.
-------------------------------------------------------------------------------
Windows 10 Enterprise 21H1 ASUS TUF B450-PRO GAMING ASUS VP28U 4K Monitor AMD Ryzen 9 5900X 12 Core 64GB DDR4 3200MHZ MSI GeForce RTX 3060 GAMING X 12G Zoom UAC-8 Audio Interface Studio One 6 Pro (Latest Version) Notion 6 (Latest Version) Sonar Platinum x64 Lifetime [ YouTube ] [ Omnisphere Libraries ] |
Users browsing this forum: Billy86 and 10 guests