Hey,
Will Studio One let you normalize to a certain level? I'm not seeing any options for that. Thanks, Donny |
I missed this when I first switched from Sonar...until I realised I could simply select an audio event and drag the little square at the top of the event to increase or reduce gain to whatever level I like.
Not sure if that’s helpful, but I use it all the time.
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I was reading the difference between Peak normalization and Loudness normalization:
https://en.wikipedia.org/wiki/Audio_normalization
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I would not be using any form of normalisation. It is over rated and not that helpful. You would be better off deciding on what a track rms ref level might be and adjust the tracks gain to suit that. e.g. K-14 or -18 or -20 db FS as a reference.
It will better help down the road in terms of mixing as the average level or loudness will be consistent over all your tracks before a mix. You will always have enough level range to place any track within a mix from very soft to very loud and everything in between. Audio Editing programs such as Cool Edit or Adobe Audition are also a smart addition to any DAW. They allow you to do many jobs and more accurately. Although many functions can be copied using Studio One processes. Such as say hard limiting a track to -7 dB FS and then adding 6 dB of rms overall gain to that track. Both of those jobs can be handled easily and all internally within Studio One. Adjusting the gain handle on individual audio events is excellent within Studio One and far better than Sonar's implementation as well. At least the waveform changes height as you make gain changes. A better time to get loudness levels correct is over the whole mix during mastering.
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Yeah I never normalize anything. It's "destructive" to your original audio file. Adjusting the gain level of the channel/track is reversible. In the instance you absolutely must normalize to a specific level, you can always just load the audio file into Audacity (free) and do it there... but for the life of me, I can't think of a situation where "you absolutely must."
Some people like to do it for gain-staging purposes I suppose, but again nothing you can't do with the gain knob. (I use Klanghelm VUMT Deluxe for all of my gain-staging needs - and a couple more.) |
Jemusic wroteAdjusting the gain handle on individual audio events is excellent within Studio One and far better than Sonar's implementation as well. At least the waveform changes height as you make gain changes. You know, I'm not a huge fan of that method at all. I do use it when I have something like a vocal that is blaring-loud during a chorus or bridge and quieter in the verse but I don't want to squish the life out of it with a compressor or limiter. I will go into edit mode and use the waveform's gain handle on a cut-out region to make that region only slightly louder than the rest instead of way too loud. It's also handy when you have a rouge syllable or drum hit or guitar flub that is exceptionally loud. But I use VUMT to adjust the overall channel's gain. For me it's just easier since I have the meter open anyways for checking levels. It's cool to have options. |
The different approaches are interesting, but IMO, the tools should support whichever approach the user prefers. The OP's suggestion/FR for the ability to specify a value to normalize to makes perfect sense for HIS/HER approach.
If this were an FR, I would certainly vote in favor of it. |
More reading...
Lot of opinions about normalize. Second post might be what the OP is looking for: http://forumsarchive.presonus.com/posts ... /5392.page
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You could Normalize all your tracks, then use the -3 Macro to reduce them by -3 increments. ...AND then you could create a macro for THAT. This way, you'll know before you start mixing, exactly where your tracks are going to be peaking. Then, you can setup your template with you favorite plugins for whichever level you have chosen and start mixing that much sooner....
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S1's implementation of handles to drag up/down to change waveform amplitude, both sonically & visually is good but it would be great if you didn't have to split the waveform to do it i.e. just highlighting the region to be modified then making the adjustment (see Harrison Mixbus). This has been an ongoing feature request but obviously hasn't gained sufficient traction...
This (I think) can be done by choosing the range tool (in the pointer options - sorry to be a bit vague but not at my computer) but involves changing focus from the default pointer position.
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Steve Carter wroteS1's implementation of handles to drag up/down to change waveform amplitude, both sonically & visually is good but it would be great if you didn't have to split the waveform to do it i.e. just highlighting the region to be modified then making the adjustment (see Harrison Mixbus). This has been an ongoing feature request but obviously hasn't gained sufficient traction... If you can find the feature request and link to it I'll vote it up. |
Tacman7 wroteMore reading... That's exactly what I was looking for. I'll experiment with this later today and probably make a macro for it. Donny |
Very cool to see lots of Sonar forum members here! And yes, I saw Harrison MixBus mentioned here. I really like that program too. I go back and forth between it and S1, depending on what mood I'm in I guess. They also have an awesome forum. I'm starting on an S1 binge right now and doing some template updates, and this would be useful.
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You guys may be overthinking this. Tick the Normalize box in the Clip Inspector and set whatever level you want in the Gain field there. It works for all selected clips.
The macro being discussed (if you make it) does the same thing, Normalize to 0 and then trims by X. None of it is destructive or harmful as it's all just pure gain/trim.
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In the words of LMike:
--------------------------- It's one of those digital audio things that for some unknown reason many people seem to have great difficulty conceptualizing. If you look through the general list of audio rules and myths and misperceptions , like .... Never move the master fader!!!! ), the vast majority of those things are somehow related to gain. Many people just don't buy into the reality of how flexible those things actually are, that they can greatly change, bounce a thing multiple times, and return it back to the exact same state as the original... if all you're doing is changing gain... amplitude... volume. Gain modification is something that happens - everywhere - in a digital workstation, in multiple places all the time, all over the place, literally almost everywhere. Gain stages (points where gain can be and very often is) changed along the way, are literally everywhere in a daw. If changing gain was destructive to audio sonics we'd all be in some serious trouble. It's a losing battle. You can normalize a thing to +80 over 24-bit 0, bounce it twice, then trim it -80 and null it completely with the original audio file... and they still won't believe it. It's like... superstition.
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