Hi gang,
Just finished a bout of frustration, that I felt, had to be deferred to Presonus support for the assist. For the most part, I was wrong. It was me. As for the issue at hand, about a week ago, Studio One began to load quite slowly, followed by a sudden barrage of CPU spikes and "jittering" playback of the sound. I would soon find out that I had created a ticking "CPU bomb", that eventually reared it's ugly face. Although, it was discovered that some third party software, as well as some bloat, c/o my computer manufacturer (Dell) were a strain on the CPU; I was the most significant "reason" for my troubles. In addition to the above reference to finding VSTs (instruments and effects) with more CPU hunger than is comfortable, we also found out something that I did, causing this to occur. In a song, that I am working on, I used a guitar sample for some rhythmic accompaniment. I found that simple transposition of this polyphonic sample, would be lacking to achieve where I wanted this to go. So, I decided that Melodyne would do the trick better. And it did. I proceeded to alter the sample and save the result. This new version of the sample would be used Numerous times, so I duplicated the riff . . . many times along this track. After saving, I shut down for the evening. The next day, when I loaded up Studio One and then the song, containing the newly changed guitar samples, the song took WAY too long to load. I mean . . . LoNg. Then after finally loading, playback was "suddenly" began to hit-the-red spiking And some spikes held the sound and jittered the playback, before releasing and continuing to play smoothly. This would occur Often. This was obviously more than a simple CPU hog, it was a catastrophic ruining of the song's entire playback. Soon, Studio One would do Everything slower. Loading, saving, playing, and even shutting down. Support asked why I had about 18 instances of Melodyne on the single track. Eighteen? Yep. ![]() Once the instances of Melodyne were inactivated, the CPU use dropped to where it was supposed to be in as large a song as this. (around 40% in this case) This alone, made the song playable again. The Moral: when you use Melodyne, more than a few times in a song, be sure to render (merge) the other same files on a track you've changed, down to a single instance of those files. In fact, in doing so, you'll incorporate the Melodyne "into" the new sound and create the desired result that will not require Melodyne as an effect. Then, you won't have to answer the question of why you have a zillion instances of Melodyne . . . on One track ! Sheesh! ![]() Just thought I'd share, in hopes you can avoid the same thing I did. . . . .
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Intel Core i7-6700 @3.40GHz / 3.41GHz Windows 10 64bit 16 Gigs RAM Studio 192 StudioOne Pro v4.1.1 controlled by: PX5S Pro 88 Maschine Studio 2 Roli RISE ( controller of the future - future - future ) ![]() Roland SE-02 Roland D-05 Ibanez 5-string bass and guitar Toss in a Roland System 8 and a DeepMind 12 for flavor. 47 za-billion dollars of soft synths, effects, and debt (the rest is a highly coveted government secret) . http://www.soundcloud.com/inverted7th * * * * * * * * * * * * * * |
Yeah, it's never a good idea to leave Melodyne "live" on a track. I always bounce it when done with my edits. Melodyne is a HUGE hog. It was the same with Sonar also.
Win10x64 (Eng), Studio One 3.5 / 4.1, 32GB DDR4 RAM, Intel i7 5820, nVidia 960, Focusrite 18i8. Native Instruments Komplete Kontrol S88, Native Instruments Komplete Kontrol S61, Presonus FaderPort 8.
Please upvote this request for Pattern Editor: https://answers.presonus.com/28571/patt ... 571#q28571 |
Thanks for the update
Matt
Lenovo ThinkServer TS140 Win 10 64bit, 8GB RAM, Intel Xeon Lenovo Thinkpad E520, Windows 7 64bit, 8 GB RAM, Intel i5 Processor StarTech EC13942 34mm Expresscard S1Pro V2 , Melodyne Studio 4, Nomad Factory Studio Bundle, Waves , RM16, Studio 192, DP88, Faderport, Central Station Plus, Yamaha HS50 Monitors, Sceptre 6-8 Monitors, Temblor 10. |
Nice of you badnass, to share your experience here. I admittedly leave a few instances of Melodyne in Flux when I'm working out parts, but it's sort of part and parcel with my PC which has been running solid. Going on 5 years with this laptop, but it's been a gem, and I use it solely for music. But I think complements go out to Melodyne, and Presonus for the solid use of ARA and audio design. Heck, while I'm in a complimentary mood, some kudos goes out to the many designed plugins, that work really well from a lot of talented developers. There have been fantastic developments in the world of recording, and music technologies.
It's nice to hear people share in their experience to help others, as apposed to some who would rather play the blame game. BTW, if I don't bounce immediately, I usually do clean house with Melodyne after 3 to 5 instances. I even go back and repeat many edits without the slightest hint of any noise floor or degradation of tracks. Melodyne always interprets the track in identical fashion. A far cry from the tape world of which I came, and they were expensive machines, I can tell you. I'm left thankful, and humbled every time I work on a project. On to making music. Nice post, man.
S1 Pro 4.1, Laptop: VAIO i7, 8 core, Win 7 64x. Audio Interface: Audiobox 22 VSL, Audiophile 192 PCI-e, Faderport 8, Controllers: Novation SL MkII, Roland JV-90, M-Audio Axiom, Guitar controllers: Roland GR-50, Percussion controllers: Roland Octapad, Akai MPD-18. MIDI Patchbay: MOTU 8x8, Sampler: ESI-32, Mixer: Yamaha Promix 01.
My music On Bandcamp On YouTube |
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