Last night it ruined my session (i wasn't aware of the bug, yes it's a bug and a big one)
At some point i couldn't even track anything, monitoring it or not, no signal graphics whatsoever, just the peak line on the input section of the mixer.
Coming back to version 3.3.4 doesn't help, project doesn't open.
Basically i'm exporting all stems, screen shots of plug ins, to be able to work on it on version 3.3.4-
it blows my mind how come an update comes out like this and how stupid i am not checking for bugs on blogs
Procedures for punch in added.
So did 3.5.1 change anything here? Is traditional punch in with live instruments and LLM now possible?
LAGinz wroteSo did 3.5.1 change anything here? Is traditional punch in with live instruments and LLM now possible?
3.5.1 didn't appear to change anything.
But, according to the Handbook: if you enable 1) Tape Style Monitoring, and 2) Green Z Monitoring then you will hear:
1. Live audio while playback is stopped
2. Previously recorded audio (only) up to the punch in point
3. Live audio (only) during the punch-in section
4. Previously recorded audio (only) after the punch-out point
If you 1) Turn off Tape Style monitoring, and 2) Turn off the Green Z (either no Z, or Blue Z) then you will hear:
1) Live audio while playback is stopped
2) Previously recorded audio + live audio (both simultaneously) up to the punch in point
3) Live audio (only) during the punch-in section
4) Previosly recorded audio + live audio (both simultaneously) after the punch-out point
Hope that clarifies.
I really think this whole "Tape Style On or Off + Green Z or Blue Z or No Z" is just confusing and quite a bit to keep track of. Studio One should be smart enough to know what I want to hear during a punch in and adjust accordingly without me having to check boxes on or off, or getting several different variants based on checkbox settings. And it's only gotten more complicated over time, not easier! But 3.5 is still relatively young, so hopefully, a better solution will appear in the near future.
Small clarification only in non Z do you hear both.
Just exactly like pre 3.5. so you have not lost anything just not gain anything with audio punch-in.
Blue Z bypasses S1 completely and there is no native FX in the direct path. However you can do as you always could and add reverb and echo to a bus and it will be merged with the blue path (or even the green path) but with the difference in the latencies of both paths.
If you read the manual that close you also read the reason why tape style monitor is missing in DP/NLLM design.
That the way it works now.
If you want to punch into an existing track try using normal mode.
As said in the handbook and many times here, LLM does not work for the case of punching in on the same track (for technical reasons).
In just that scenario you have to go back to the old pre-LLM method know as "Standard Mode".
In that mode, it works like it use to.
Most users voicing concern over this seem to agree that adding an extra audio track with monitoring engaged alongside a recording-armed track accomplishes the desired outcome — in spite of any technical shortcomings or ramifications to playback latency this approach may have.
And yet it’s a kludgy workaround. It requires unnecessary user input and project configuration, clutters the interface with redundant channels, adds complexity and hampers workflow...
Why not simply abstract these functional steps and unnecessary GUI elements away from the user? Instantiate the underlying audio stream and routing of the workaround into the monitoring button-click itself, without the need for a separate visible channel in the workspace or console view.
Make it a selectable preference, and clearly document any technical/functional drawbacks which may accompany each approach, so folks can pick their poison and choose the implementation which suits their workflow best.
That’d be hot yo.
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