It states that the flux stereo tool and bitter sweet work in 64 bit environments, but they will not open in S1 64x. I have S1 scanning the right folder, but no go. Same with the liquidsonics reverberate plug in. I got them from Bedstroms free plug in list. Any help?
Windows 7 64 bit
Intel 2500k
Asus P8p67 M/B
8 Gig RAM
Studio One 64 Bit
Echo Gina G3 Interface
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2cthetruth wrote:It states that the flux stereo tool and bitter sweet work in 64 bit environments, but they will not open in S1 64x. I have S1 scanning the right folder, but no go. Same with the liquidsonics reverberate plug in. I got them from Bedstroms free plug in list. Any help?
If you read correctly it states on the Flux website they will work in Windows 7 x32 and x64 bit OS. The plugins are not 64-bit themselves, so they won't work in the x64 bit version of S1.
Same goes for the LiquidSonics Reverberate LE, that also seems to be 32-bit only as it will install only one version of the plugin.
Windows 7 x64 SP1: Dell Latitude E6410 - Intel Core i7 (2.67 GHz) - 8GB RAM
Mac OS X 10.8.2: iMac 21,5" - Core i3 - 8GB Ram
Mac OS X 10.8.2: MacBook Air 13" - Core i5 - 4GB Ram
PreSonus FireStudio Mobile || PreSonus AudioBox 44 VSL || PreSonus StudioLive 16.0.2 || Alesis Active M1 MkII || Novation Nocturn 25 || NI Maschine || DSI MoPho || Waldorf Blofeld
PreSonus Studio One Pro 2.5 || Pro Tools 10 || Digital Performer 8
Waves Mercury & Studio Classics || SSL Duende Native || Plugin Alliance Total Everything Bundle || Softube Studio & Mix Bundle || ArtsAcoustic CL1 bundle, Reverb, Big Rock || FabFilter Total Bundle || FXPansion All Plugins || NI Komplete 8 || Synapse Audio DUNE || Tone2 ElectraX || Waldorf Largo || Image-Line Drumaxx || D16 Group Total Everything || Novation V-Synth, Basstation, FX Suite || Camel Audio Alchemy
If a plugin is not coded in 64-bit, that is not Presonus fault You will have the same problem with really expensive plugins of other manufacturers. But there will be a time, when all programmers of plugins have changed to 64-bit developers environments (which do cost money).
This message was edited 1 time. Last update was at 21/08/2011 19:40:10
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MarkusHassold wrote:If a plugin is not coded in 64-bit, that is not Presonus fault You will have the same problem with really expensive plugins of other manufacturers. But there will be a time, when all programmers of plugins have changed to 64-bit developers environments (which do cost money).
hmmm.... Yeh...Good point. Now that I start thinking about it......I wonder if the S1 team can start integrating a solution like http://jstuff.wordpress.com/jbridge/
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dwdrum wrote:
MarkusHassold wrote:If a plugin is not coded in 64-bit, that is not Presonus fault You will have the same problem with really expensive plugins of other manufacturers. But there will be a time, when all programmers of plugins have changed to 64-bit developers environments (which do cost money).
hmmm.... Yeh...Good point. Now that I start thinking about it......I wonder if the S1 team can start integrating a solution like http://jstuff.wordpress.com/jbridge/
have you played with this at all?
You can go ahead and buy JBridge, it seems to work very well on Windows.
However, the real discussion remains. Who's responsibility is it to provide working plugins on 64-bit format? It's basically the same discussion one might have regarding Windows and Mac plugins. Some plugins are Mac only, should the DAW developer allow these to be used on PC as well?
I personally feel that the plugin developer is the one that needs to make sure his / her plugins work on all common platforms. And 64-bit nowadays, in my opinion, can be considered a common platform.
Windows 7 x64 SP1: Dell Latitude E6410 - Intel Core i7 (2.67 GHz) - 8GB RAM
Mac OS X 10.8.2: iMac 21,5" - Core i3 - 8GB Ram
Mac OS X 10.8.2: MacBook Air 13" - Core i5 - 4GB Ram
PreSonus FireStudio Mobile || PreSonus AudioBox 44 VSL || PreSonus StudioLive 16.0.2 || Alesis Active M1 MkII || Novation Nocturn 25 || NI Maschine || DSI MoPho || Waldorf Blofeld
PreSonus Studio One Pro 2.5 || Pro Tools 10 || Digital Performer 8
Waves Mercury & Studio Classics || SSL Duende Native || Plugin Alliance Total Everything Bundle || Softube Studio & Mix Bundle || ArtsAcoustic CL1 bundle, Reverb, Big Rock || FabFilter Total Bundle || FXPansion All Plugins || NI Komplete 8 || Synapse Audio DUNE || Tone2 ElectraX || Waldorf Largo || Image-Line Drumaxx || D16 Group Total Everything || Novation V-Synth, Basstation, FX Suite || Camel Audio Alchemy
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I tend to agree with you, although.....I feel in the DAW wars and with S1 trying to gain market share with " Please vote for us as best DAW on the planet" etc.... It's opportunities like this, IMO, they need to take a closer look at the things that " users" want, as it will completely set them apart from the BIG 4/5 and gain even more market share/respect as the DAW TO BEAT!!
Presonus is doing an amazing job considering the timeline in which S1 launched and where they are today. And I ain't going anywhere!
Motoko wrote:I personally feel that the plugin developer is the one that needs to make sure his / her plugins work on all common platforms. And 64-bit nowadays, in my opinion, can be considered a common platform.
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dwdrum wrote:I tend to agree with you, although.....I feel in the DAW wars and with S1 trying to gain market share with " Please vote for us as best DAW on the planet" etc.... It's opportunities like this, IMO, they need to take a closer look at the things that " users" want, as it will completely set them apart from the BIG 4/5 and gain even more market share/respect as the DAW TO BEAT!!
Presonus is doing an amazing job considering the timeline in which S1 launched and where they are today. And I ain't going anywhere!
Motoko wrote:I personally feel that the plugin developer is the one that needs to make sure his / her plugins work on all common platforms. And 64-bit nowadays, in my opinion, can be considered a common platform.
Like I said, there is a discussion to be had here. I'd rather have them build further on S1 then use valuable dev time in creating a bitbridge with a decreasing market as more and more plugins are available in 64-bit.
Windows 7 x64 SP1: Dell Latitude E6410 - Intel Core i7 (2.67 GHz) - 8GB RAM
Mac OS X 10.8.2: iMac 21,5" - Core i3 - 8GB Ram
Mac OS X 10.8.2: MacBook Air 13" - Core i5 - 4GB Ram
PreSonus FireStudio Mobile || PreSonus AudioBox 44 VSL || PreSonus StudioLive 16.0.2 || Alesis Active M1 MkII || Novation Nocturn 25 || NI Maschine || DSI MoPho || Waldorf Blofeld
PreSonus Studio One Pro 2.5 || Pro Tools 10 || Digital Performer 8
Waves Mercury & Studio Classics || SSL Duende Native || Plugin Alliance Total Everything Bundle || Softube Studio & Mix Bundle || ArtsAcoustic CL1 bundle, Reverb, Big Rock || FabFilter Total Bundle || FXPansion All Plugins || NI Komplete 8 || Synapse Audio DUNE || Tone2 ElectraX || Waldorf Largo || Image-Line Drumaxx || D16 Group Total Everything || Novation V-Synth, Basstation, FX Suite || Camel Audio Alchemy
Agree with Motoko; pretty much. I do not think Presonus should be using its resources on building it's own bit bridge, when the clear trend is toward all 64 bit vsts---and jbridge is a cheap and effective way of handling the 32 bit to 64 bit conversion for those running 64 bit Studio One. (And the jbridge dev. is very helpful to those who need help or have problems with it) In fact, I have been running the 3 vsts mentioned, the two Flux ones and Reverberate LE in bridged form, with no problems.
Now Presonus, how bout fixing that CPU issue with Open Air, so I don't have to run Reverberate LE ?