Yes, WAV files can contain this information, but they actually do contain it only if the program saved it with the file (like Studio One does for instance).
There's a menu item Move to Origin or something like that in one of the S1 menus.
Can't look it up now, but it's there! I think it's in the Edit menu...
sunmachine wrote:Here's how it looks when you use the Faderport skin to simulate its behavior (even without having the actual device):
That's amazing! You're a multi-media virtuoso! I note the labels on your channels/tracks, too. TOO FUNNY!
Thanks for doing that, and it absolutely clarifies how the Faderport works with regard to three selected channels (and each selected individually, too). Too good. Again, thank you.
You're welcome!
Unrelated question: I NEVER get email notifications when you guys post to my threads, and I never get notified of PMs either. It probably looks like I don't care, but really I just don't know anyone's posted...
Yesterday I sent a message the the PreSonus forums admin via the "Contact Us" link, but still no rhythm.
My email is entered correctly on my Profile page, and I check the "Notify when a reply is posted" box when I post a thread.
Is there something more I need to do...?
Thanks,
Tom
Did you check the notification settings in your forum profile?
Create a new Keyboard device and select the Focusrite MIDI port in the setup dialog.
Then select that Keyboard device as Input for the Instrument Track with your drum plug-plugin
(There's a dropdown box for all available inputs in the track header. If it's not displayed, you'll have to enlarge the track height)
mastersoundstudio wrote:Everyone thinking solutions from other vendors. I'm asking Presonus direct this time. They are the creators of the program, they also creat hardware, they could also contact plugin companies and together creat a platform for a Studio One DSP device, as Avid did with AAX protocol.
Just looking for an answer from Presonus. I'm already familiar with UAD and all the other DSP platforms out there !!!
I think it makes more sense to collaborate with Sonic Core and use their DSP know now and experience rather than starting from scratch.
The OPEN SCOPE platform will probably provide already everything they'll need to make use of DSP power inside Studio One.
Just like the upcoming Parseq DAW will integrate SCOPE.
And of course they could come up with a dedicated DSP hardware that uses OPEN SCOPE as its "operating system".
maestro2be wrote:I am completely jealous that you have a scope. I mean true jealousy lol . I have wanted one of those machines for as long as I can remember they have been around.
Maestro2be
Well, why don't you get a used SCOPE PCI card? They aren't that expensive anymore and are still running great.
I have two cards in my old Win XP PC that I use exclusively for SCOPE. Win XP is installed on an 8 GB compact flash card, no hard disk in there. You could also put these cards into an external PCI expansion box like the Exsys EX-1031 if you don't have any available PCI slots in your current PC.
Or just buy an XITE-1
With horizontal sliders the pan position is easier to see IMO.
And it's more logical to operate. When I move the slider to the left, the pan position is left. So simple for simple minds like me
Which Software are you using?
If it's Studio One you should post your question in the Studio One forum.
And it's always better to use a meaningful thread title, so that the people out there know what the thread is about.
Imagine all the awesome SCOPE plug-ins directly integrated into Studio One! That would be the biggest dream come true! I'm running the current SCOPE version 5.1 and I'm blown away by the superior sound quality each time I use the synths or the Dynatube guitar amps for instance. It's killer!
You can also set the left loop point by holding one of the modifier keys to the left of the space bar while clicking on the timeline and the right loop point with the same modifier key to the right of the space bar. Don't remember which modifier key it is, though... Lol
Maybe the Info View displays which modifier key it is.